Omniknight

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Omniknight

Omniknight

Overviewicon str.png
22 + 2.8
Overviewicon agi.png
15 + 1.75
Overviewicon int.png
17 + 1.8
LEVEL 1 15 25
HEALTH 640
+0.91
1420
+2.09
1980
+2.93
MANA 254
+0.69
554
+1.7
770
+2.42
DAMAGE DAMAGE53—6392—102120—130
ARMOR ARMOR 5.14 8.64 11.14
Attacks/seconds 0.68 0.82 0.92
Movement Speed:Movement Speed: 305
Sight radius: 1800/800
Attack Range: 150

Purist Thunderwrath, the Omniknight, is a melee strength hero who is renowned for his ability to protect his allies, preventing the enemy from easily killing them. A holy and courageous hero, Purist Thunderwrath is an adept support whose powerful spells give his team strong early-game survivability. He possesses a strong healing ability in Omniknight purification.pngPurification, which can instantly heal the targeted ally and, if there are nearby enemy units, deal pure damage in the same amount, allowing it to be used as a nuke. He is also capable of providing spell immunity to allies in the form of Omniknight repel.pngRepel, a basic ability that prevents himself or allies from being affected by most enemy spells. His passive ability, Omniknight degen aura.pngDegen Aura, can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And finally, his ultimate, Omniknight guardian angel.pngGuardian Angel, can provide complete immunity against physical damage to all nearby allies, completely nullifying the damage output of most carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and a very difficult hero to kill.

Bio

Omniknight

Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.


Abilities

Purification

Purification

Instantly heals a friendly unit and damages all nearby enemy units.

ABILITY:
Unit Target
Mana cost: 85/100/115/130
Cooldown: 11/10/9/8
  • Cast range: 575
  • Cast time: 0.2
  • Damage type: Pure
  • Pierces spell immunity: No

  • Heal/damage: 90/160/230/300
  • Radius: 260
Priests of the Omniscience are adept at removing impurities from fellow warriors.

Repel

Repel

Creates a divine barrier around an ally which grants them Spell Immunity and 100% resistance to Magic Damage.

DISPEL TYPE: Basic Dispel

  • Repel acts the same as other sources of spell immunity, and cannot be purged.
ABILITY:
Unit Target
Mana cost: 50
Cooldown: 30/26/22/18
  • Cast range: 500
  • Cast time: 0.35
  • Pierces spell immunity: No

  • Duration: 4/5/6/7
When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed.

Degen Aura

Degen Aura

Greatly degenerates the movement and attack capabilities of enemy units that stray too near.

  • Does not affect Spell Immune units.
ABILITY:
Passive
Aura
  • Cast range: 350
  • Pierces spell immunity: No

  •  %movement slow: -10/-18/-26/-34
  • Attack slow: -10/-18/-26/-34
  • Radius: 350
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith.

Guardian Angel

Guardian Angel

Omniknight summons a Guardian Angel that grants immunity from physical damage.

Upgradable by Aghanim's Scepter

  • Affects allies with spell immunity.
  • Can be purged.
Aghanim's ScepterAghanim's Scepter: Increases duration, radius becomes global and affects buildings.
ABILITY:
No Target
Mana cost: 125/175/250
Cooldown: 160
  • Cast time: 0.5
  • Pierces spell immunity: Yes

  • Duration: 6.0/7.0/8.0
  • Radius: 600
  • Scepter duration: 8.0/9.0/10.0
The All Seeing One casts down his protection over those that Purist calls friend.

Talents

+60 Gold/Min
+20% XP Gain
+75 Cast Range
+8 Strength
+100 Damage
+6 Mana Regen
+200 Purification Damage/Heal
-16% Degen Aura

Guide

Omniknight is one of the heroes who can easily adjust to the situation. He can be ganger, support or tank. Omniknight is a very useful team hero, and the main difficulty when you play him, is to be on the right place in the right time.

Ability setup

Omniknight purification.pngPurification — Great spell that let us and team mate on the lane, and also will deal good damage to enemies that are near, that lets us opportunity to be a ganger.

  • If team mate or Omniknight is under Omniknight repel.pngRepel, then Purification won’t work on him

Omniknight repel.pngRepel — Great spell that let us initiate fight easily, save team mate’s life or just live longer in fight.

  • Repel can be cancelled by Purge from Diffusal BladeDiffusal Blade.
  • Repel cancels most of the effects from the target.
  • Repel no removes positive buffs from allies.
  • Repel doesn’t save from specific spells like Magnataur reverse polarity.pngReverse Polarity.

Omniknight degen aura.pngDegen Aura — The only passive ability for Omniknight, that becomes effective during fights. Let us chase or run away from enemy, who has no ability of control. It works great during ganks and team fights.

  • Slow down effect stacks with the others.
  • Slow down effect dispells in 2 sec after leaving ability's range.

Omniknight guardian angel.pngGuardian Angel — This is a peak of all Omniknight’s spells. Using this spell our team becomes invulnerable in team fights and enemy’s DD lose their actuality for 7 seconds.

  • Guardian Angel effect works with Black King BarBlack King Bar (as a difference from Ghost ScepterGhost Scepter).
  • If you use repel after this spell then buff from ultimate will go down, but if you use ultimate after repel, both buffs will be active.
  • It can be upgraded with Aghanim's ScepterAghanim's Scepter, then it will effect on the whole man and buildings.
  • With Aghanim's ScepterAghanim's Scepter Guardian Angel duration increased to 8/9/10

Early game

Early game for Omniknight (up to 15 minute)

Important question is: What to get for the Omniknight? The best choice for Omniknight is easy lane. That’s why our first items should be: 3x Iron BranchIron Branch, 2x ClarityClarity, Healing SalveHealing Salve, TangoTango. If we go to lane with carry-hero, then we should leave all the farm for him, and we should try to harass enemies, and do not let them hit creeps.

From the first earned money we get Boots of SpeedBoots of Speed, because Omniknight is very vulnerable without Boots, and has almost no mobility. Then we need to upgrade our Iron BranchIron Branch to Magic WandMagic Wand that will save Omniknight’s life not for once.

If on other lines our team suffers, and get killed constantly, then after level 6 we can go to help them. If everything goes great we get Town Portal ScrollTown Portal Scroll, in case we have to fly to fight, and upgrade our Boots of SpeedBoots of Speed to Arcane BootsArcane Boots, because on low levels we have low mana.

Middle game

Middle game for Paladin (from 15 till 35 minute)

On this game stage team fights are very important, that’s where Omniknight can show all his potential. First item for us should be MekansmMekansm. MekansmMekansm should be in every team, and we as a support should get it. MekansmMekansm gives a great heal in fights, used with purification can restore more than half of health for the whole team.

Do not forget to use Omniknight guardian angel.pngGuardian Angel after the fight has started (if it wasn’t we who initiated it).

Second item for Omniknight could be Pipe of InsightPipe of Insight, used with Omniknight guardian angel.pngGuardian Angel it will give huge boost for our team, because in addition to invulnerability, we and our team mates will have great increase of magic resist.

Do not forget that fights are not as important as push, so our goal is push the lane, if our team mates do not farm it, and destroy tier1 and tier2 towers.

Late game

Late game for Omniknight (from 35 minute)

On final stage of the game we should play carefully, be near our team, and control the map. WE should not be aggressive, it’s very dangerous for Omniknight.

It could be nice if we buy Aghanim's ScepterAghanim's Scepter. With this item we can cast our ultimate all over the map including towers and structures. This is additional defence in turning points.

Final items will be Scythe of VyseScythe of Vyse and Heart of TarrasqueHeart of Tarrasque. With them Omniknight will have high health and mana regeneration and also disable that will be useful for the team. And before you end the game, it’s great to go and kill Roshan.

Full inventory view

Links

Omniknight Omniknight
Purification Purification    Repel Repel    Degen Aura Degen Aura    Guardian Angel Guardian Angel

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