Arc Warden

From Dota 2
4.50
(2)
Arc Warden

Arc Warden

Overviewicon str.png
24 + 2.7
Overviewicon agi.png
15 + 1.8
Overviewicon int.png
24 + 2.6
LEVEL 1 15 25
HEALTH 680
+0.97
1420
+2.1
1960
+2.91
MANA 338
+0.97
770
+2.43
1082
+3.47
DAMAGE DAMAGE44—5469—7987—97
ARMOR ARMOR 0.14 3.74 6.31
Attacks/seconds 0.68 0.82 0.93
Movement Speed:Movement Speed: 285
Sight radius: 1800/800
Attack Range: 625

Zet, the Arc Warden, is a ranged agility hero that requires micromanagement and farm to spiral out of control. In the early stages of the game, it is a very powerful nuker. Its first ability, Arc warden flux.pngFlux, allows Arc Warden to cripple an enemy down and deal large amounts of damage. It and other allied heroes or buildings can be protected from physical attacks with its second ability Arc warden magnetic field.pngMagnetic Field, while gaining swift attack speed. Similar to Techies' Land Mines, Arc Warden's third ability, Arc warden spark wraith.pngSpark Wraith, allows it to place wraiths that attack when an enemy goes near them, potentially dealing large amounts of magical damage. Finally, thanks to its ultimate, Arc warden tempest double.pngTempest Double, which allows it to make a perfect copy of itself that can use all of Arc Warden's spells and item abilities, it can spam all of its other abilities and most items twice and easily take down fragile heroes in the early game, or keep itself or its team doubly sustained through certain buffing or healing items. This makes Arc Warden very powerful in both early and late game if given enough farm, from magical nuker to physical carry, or if the time calls it, a very potent support.

Bio

Arc Warden

Before the beginning of all, there existed a presence: a primordial mind, infinite, awesome, and set to inscrutable purpose. As the universe thundered into being, this mind was fragmented and scattered. Two among its greater fragments--who would come to be named Radiant and Dire--found themselves locked in vicious opposition, and began twisting all of creation to serve their conflict.

As war and cataclysm threatened the nascent cosmos, the will of a third fragment made itself known. Naming itself Zet, this intellect sought to resolve the disharmony and return all to perfect unity. Appalled by its kin's conflicting nature, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its siblings, and fused the warring aspects into a stellar sphere before hurling them into the darkness to orbit a nondescript world. Harmony was restored, though only the barest fraction of Zet's strength remained. Setting its gaze on the prison, Zet chose to use its weakened power to serve as watchful warden until time's end. For uncounted aeons, this vigil stood.

Life flourished upon the world below, oblivious to the dangers imprisoned within the softly glowing moon, or of Zet's struggles to contain them. As the captives' eternal clash reverberated within, the surface of the prison shuddered, over time beginning to crack. Ultimately, Zet's depleted power proved insufficient to contain the breach, and at last the moon was shattered. The prison's ancient inhabitants had escaped to sow their conflict anew.

Flung to the farthest reaches by the prison's explosion, Zet was transformed by the dissonant energies of its former captives. No longer of single form and thought, its presence had become split among many--some lesser, some greater--each connected by a fleeting arc of consciousness. Struggling to suppress its own disunity, Zet sped toward the burgeoning conflict of its siblings, bending its fractured wills toward a singular conclusion: the aspects of the primordial mind must be made to reunite, or all must be destroyed lest the conflict spread further...


Abilities

Flux

Flux

Infuses a lone enemy unit with swirling, volatile energy, slowing its movement speed and dealing damage over time. The effect is muted if another enemy unit is near the target.

ABILITY:
Unit Target
Mana cost: 75
Cooldown: 18.0
  • Cast range: 500/600/700/800
  • Cast time: 0.3
  • Damage type: Magical
  • Pierces spell immunity: No

  • Duration: 6.0
  • Damage per second: 15/30/45/60
  • Ally search radius: 225
  • think_interval: 0.5
  •  %movement speed slow: 20/30/40/50
  • Cast range: 600/700/800/900
An infinitesimal fraction of the power which imprisoned the Ancients.

Magnetic Field

Magnetic Field

Generates a circular distortion field of magnetic energy that protects allied heroes and buildings within it by evading attacks coming from outside the field.

ABILITY:
Point Target
Mana cost: 80/90/100/110
Cooldown: 35/30/25/20
  • Cast range: 900
  • Cast time: 0.3
  • Pierces spell immunity: No

  • Radius: 275
  • Duration: 3.5/4.5/5.5/6.5
  • Attack speed bonus: 50/60/70/80
  •  %evasion bonus: 100
Time and space are of little consequence to one as old as Zet.

Spark Wraith

Spark Wraith

Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

DISPEL TYPE: Basic Dispel

ABILITY:
Point Target
Mana cost: 80
Cooldown: 4.0
  • Cast range: 2000
  • Cast time: 0.3
  • Damage type: Magical
  • Pierces spell immunity: No

  • Search radius: 375
  • Activation delay: 2.0
  • Duration: 50
  • Wraith speed: 400
  • Damage: 100/160/220/280
  • think_interval: 0.2
  • wraith_vision_radius: 300
  • wraith_vision_duration: 3.34
  • Purge duration: 0.4/0.5/0.6/0.7
Lesser fragments of Zet's original self.

Tempest Double

Tempest Double

Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and spells, except consumables and items that drop on death. The duplicate has seperate item and ability cooldowns.

ABILITY:
No Target
Cooldown: 60/50/40
  • Cast time: 0.15

  • Duration: 14/16/18
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

Talents

+20 Flux DPS
+25 Attack Speed
+30 Damage
+200 Health
10% Cooldown Reduction
+100 Attack Range
30% Lifesteal
+250 Spark Wraith Damage
Arc Warden Arc Warden
Flux Flux    Magnetic Field Magnetic Field    Spark Wraith Spark Wraith    Tempest Double Tempest Double

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