Bane

From Dota 2
4.00
(3)
Bane

Bane

Overviewicon str.png
22 + 2.1
Overviewicon agi.png
22 + 2.1
Overviewicon int.png
22 + 2.1
LEVEL 1 15 25
HEALTH 640
+0.91
1220
+1.79
1640
+2.42
MANA 314
+0.89
662
+2.07
914
+2.91
DAMAGE DAMAGE55—6184—90105—111
ARMOR ARMOR 4.14 8.34 11.34
Attacks/seconds 0.72 0.89 1.01
Movement Speed:Movement Speed: 310
Sight radius: 1800/800
Attack Range: 400

Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligence Hero, possessing dark and nightmarish abilities that give him strong disabling, ganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Bane enfeeble.pngEnfeeble reduces the target's attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero's effectiveness from as early as the laning stage all the way to the endgame. Bane brain sap.pngBrain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Bane nightmare.pngNightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). Finally, Bane's Bane fiends grip.pngFiend's Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane's debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.

Bio

Bane

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.


Abilities

Enfeeble

Enfeeble

Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.

  • Enfeeble cannot be purged.
ABILITY:
Unit Target
Mana cost: 95
Cooldown: 8.0
  • Cast range: 1000
  • Cast time: 0.5
  • Duration: 20.0
  • Pierces spell immunity: No

  • Reduction: 30/60/90/120
Even the mightiest of warriors crumble before the terror of Atropos.

Brain Sap

Brain Sap

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

ABILITY:
Unit Target
Mana cost: 70/100/130/160
Cooldown: 14/13/12/11
  • Cast range: 600
  • Cast time: 0.5
  • Damage type: Pure
  • Pierces spell immunity: No

  • Damage: 90/160/230/300
  • Heal amount: 90/160/230/300
Atropos finds no greater pleasure than to harvest the fear he creates.

Nightmare

Nightmare

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

  • Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
  • Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself up from Nightmare.
ABILITY:
Unit Target
Mana cost: 165
Cooldown: 22/19/16/13
Damage: 20
  • Cast range: 500/550/600/650
  • Cast time: 0.5
  • Duration: 4.0/5.0/6.0/7.0
  • Damage type: Pure
  • Pierces spell immunity: No

  • nightmare_dot_interval: 1.0
  • nightmare_invuln_time: 1.0
  • Duration: 4.0/5.0/6.0/7.0
  • animation_rate: 0.2
  • Cast range: 500/550/600/650
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

Fiend's Grip

Fiend's Grip

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.

Upgradable by Aghanim's Scepter.

  • Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them.
Aghanim's ScepterAghanim's Scepter: Increases damage per second, mana drain, and duration. If an enemy tries to attack Bane while he is channeling Fiend's Grip, they will instantly have Bane's current level of Nightmare inflicted upon them.
ABILITY:
Unit Target
Channeled
Mana cost: 200/300/400
Cooldown: 100.0
  • Cast range: 625
  • Cast time: 0.5
  • Damage type: Magical
  • Pierces spell immunity: Yes

  • fiend_grip_tick_interval: 1.0
  •  %mana drain: 5
  • Duration: 5.0
  • Damage: 100/155/215
  •  %scepter mana drain: 10
  • Scepter duration: 7
  • Scepter damage: 155/215/270
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

Nightmare End

Nightmare End

Ends all ongoing Nightmares.

ABILITY:
Ability Not Active
No Target
Toggle

Talents

+6 Armor
+200 Mana
+250 Health
+25% XP Gain
+75 Enfeeble Damage Reduction
+175 Cast Range
+75 Movement Speed
+200 Brain Sap Damage/Heal

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Bane Bane
Enfeeble Enfeeble    Brain Sap Brain Sap    Nightmare Nightmare    Fiend's Grip Fiend's Grip    Закончить Nightmare Закончить Nightmare