Nightmare

From Dota 2
4.00
(1)
Bane nightmare.png

Nightmare

Bane

Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

  • Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
  • Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself up from Nightmare.
ABILITY:
Unit Target

Mana cost: 165
Cooldown: 22/19/16/13
Damage: 20
Cast range: 500/550/600/650
Cast time: 0.5
Duration: 4.0/5.0/6.0/7.0
Damage type: Pure
Pierces spell immunity: No
Nightmare

Nightmare — Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

  • Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
  • Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself up from Nightmare.
ABILITY:
Unit Target
Mana cost: 165
Cooldown: 22/19/16/13
Damage: 20


  • Cast range: 500/550/600/650
  • Cast time: 0.5
  • Duration: 4.0/5.0/6.0/7.0
  • Damage type: Pure
  • Pierces spell immunity: No

  • nightmare_dot_interval: 1.0
  • nightmare_invuln_time: 1.0
  • Duration: 4.0/5.0/6.0/7.0
  • animation_rate: 0.2
  • Cast range: 500/550/600/650
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Bane Bane
Enfeeble Enfeeble    Brain Sap Brain Sap    Nightmare Nightmare    Fiend's Grip Fiend's Grip    Закончить Nightmare Закончить Nightmare

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