Batrider

From Dota 2
3.00
(1)
Batrider

Batrider

Overviewicon str.png
23 + 2.4
Overviewicon agi.png
15 + 1.5
Overviewicon int.png
24 + 2.5
LEVEL 1 15 25
HEALTH 660
+2.69
1320
+3.7
1800
+4.42
MANA 338
+0.97
758
+2.37
1058
+3.37
DAMAGE DAMAGE38—4273—7798—102
ARMOR ARMOR 2.14 5.14 7.29
Attacks/seconds 0.68 0.8 0.89
Movement Speed:Movement Speed: 290
Sight radius: 1800/800
Attack Range: 375

Batrider is a ranged intelligence hero who excels in lane control and harassing enemies, especially in the early phase of the game. Usually, Batrider is played as a heavy support, items are not needed to utilise his abilities. Batrider is a mobile burst damage raider, capable of dealing enormous amounts of damage on stacks, at a risky close range. Before moving in for the kill, the Batrider hinders his targets with Batrider sticky napalm.pngSticky Napalm, a stacking debuff ability that slows his enemies and amplifies the damage taken from Batrider himself, be it with attacks, spells, or items. When his enemies are greatly crippled, he is ready to attack. With Batrider flamebreak.pngFlamebreak, he launches an explosive cocktail which damages and knocks back enemies in a targeted area. Then, the Batrider activates his Batrider firefly.pngFirefly ability, allowing the Batrider to fly high in the sky, creating a burning trail of liquid fire, scorching enemies who dare to go in his path, while giving him the ability to cross and phase through impassable grounds. With Sticky Napalm stacked, he is capable of amplifying and inflicting massive damage quickly, burning them with Flamebreak and Firefly. The Batrider then uses his ultimate, Batrider flaming lasso.pngFlaming Lasso, which catches a target with a lasso, shackling and pulling them to his Firefly trail or to the clutches of his merciless allies. When these spells are used altogether, the Batrider is a dangerous hero that the enemy should be aware of, risking his own safety enough to cause fiery chaos and mass destruction.

Bio

Batrider

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...


Abilities

Sticky Napalm

Sticky Napalm

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks. The extra damage is halved against creeps.

  • All damage from Batrider gets amplified, except for Radiance and Orb of Venom.
ABILITY:
Point Target
Mana cost: 20
Cooldown: 3.0
  • Cast range: 700
  • Cast time: 0.2
  • Pierces spell immunity: No

  • Extra damage: 10/15/20/25
  • Radius: 375
  • Duration: 8.0
  •  %movement slow: -3/-5/-7/-9
  •  %turn rate slow: -70
  • max_stacks: 10
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak

Flamebreak

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.

ABILITY:
Point Target
Mana cost: 110/120/130/140
Cooldown: 17.0
  • Cast range: 1500
  • Cast time: 0.2
  • Damage type: Magical
  • Pierces spell immunity: No

  • Damage per second: 25/30/35/40
  • Burn duration: 4/5/6/7
  • Total damage: 100/150/210/280
  • Radius: 375
  • collision_radius: 100
  • stun_duration: 0.5
  • speed: 900
  • knockback_max_distance: 400
  • knockback_height: 100
  • knockback_duration: 0.25
A molotov cocktail is the weapon of choice for Batrider.

Firefly

Firefly

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. While flying, Batrider gains unobstructed movement and vision.

  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • The trail persists through Batrider's death.
ABILITY:
No Target
Mana cost: 100
Cooldown: 40.0
  • Cast time: 0.0
  • Damage type: Magical
  • Pierces spell immunity: No

  • Damage per second: 10/30/50/70
  • Radius: 200
  • Duration: 18.0
  • tick_interval: 0.5
  • tree_radius: 100
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso

Flaming Lasso

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Upgradable by Aghanim's Scepter.

  • Killing the target or the Batrider will break the lasso before its expiration.
  • If Batrider moves more than 400 units in 0.05 seconds the lasso breaks.
  • Disable works on Spell Immune units.
  • Batrider cannot attack while using Flaming Lasso.
Aghanim's ScepterAghanim's Scepter: Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 400 range. The secondary target is tethered to the first. Also causes Flaming Lasso to deal 100 damage per second.
ABILITY:
Unit Target
Mana cost: 225
Cooldown: 90.0/75.0/60.0
  • Cast range: 100
  • Cast time: 0.2
  • Pierces spell immunity: Yes

  • Duration: 3.0/3.5/4.0
  • drag_distance: 300
  • break_distance: 425
  • grab_radius: 400
  • Scepter tether range: 400
  • Scepter damage per second: 100
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

Talents

+10 Intelligence
+4 Armor
+5% Spell Amplification
+200 Health
15% Cooldown Reduction
+35 Movement Speed
+8s Firefly Duration
+200 Flamebreak AoE/Knockback

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Batrider Batrider
Sticky Napalm Sticky Napalm    Flamebreak Flamebreak    Firefly Firefly    Flaming Lasso Flaming Lasso