Karroch, the Beastmaster, is a melee strength hero whose versatility allows him to take on multiple roles. His provide free flying vision and his can harass, slow, and stack jungle camps. His ultimate, , is the longest lasting single reliable stun in the game, being only counterable by . However, his greatest strength is his passive aura , which increases the attack speed of all allies units nearby, including creeps and his summons. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of summons, lock down a single target and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
- Cast range: 1300
- Cast time: 0.4
- Damage type: Physical
- Pierces spell immunity: Yes
- radius: 140
- spread: 353
- Range: 1300
- Damage per axe: 70/100/130/160
- Cast time: 0.3
- boar_duration: 60
- Hawk health: 40/60/80/100
- Hawk movement speed: 250/275/300/325
- Hawk day sight range: 500/750/1000/1250
- Hawk night sight range: 500/650/800/950
- Hawk duration: 60
- Cast time: 0.3
- hawk_duration: 60
- Boar health: 200/300/400/500
- Boar attack damage: 10/25/40/55
- %boar movement slow: 10/20/30/40
- Boar attack slow: 10/20/30/40
- Boar poison duration: 3
- Boar duration: 60
- Radius: 900
- Bonus attack speed: 15/25/35/45
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Upgradable by Aghanim's Scepter.
- The stun will hit Spell Immune units. The damage will not.
- Cast range: 600
- Cast time: 0.5
- Damage type: Magical
- Pierces spell immunity: Yes
- Stun duration: 3.0/3.5/4.0
- Damage: 150/225/300
- side_damage: 150/225/300
- Shout width: 300
- %movement slow: -50
- Attack slow: -50
- push_distance: 300
- push_duration: 0.6
- Slow duration: 2.0/3.0/4.0
- Scepter cast range: 950
- Scepter cooldown: 45.0
Beastmaster is a Dota 2 Hero, who is very strong in the beginning, and doesn’t need a lot of items to be effective. He can replace wards for the team, will give carry attack speed, slow down the enemy, and in case will stun the enemy, and your team will have a great opportunity to win the fight.
— This is a great nuke with big damage and area of effect. Cool down is rather low. You need some skills to use it efficiently, because this skill is used on area and not on the enemy. The farther enemy is the easier it will be for him to avoid this attack. You can chop down woods with this spell and farm wood creeps. You should try to hit the enemy in that spot, when the axes are crossed in air.
- Damage type is Physical, that’s why this spell damages through different magic immunities, like .
- Every Axe gives damage only once, either when flies forward or back.
- If Beastmaster will be teleported somewhere else on the map right after casting this spell, then they will travel all the distance to the owner with a huge speed and dealing damage on the way.
and — It’s because of this spell our hero is called Beastmaster. On the first level of this spell, only hawk is summoned, who is a flying . Sometimes you need to learn this skill on the first level, if your team wants to kill Roshan before the creeps go. We do that, so could divide it with . In the usual skill order Call of the wild is learned on 2 and 3 levels, to have boar that can slow down units and hawk to keep control on the runes. You need to learn how to control animal properly to give as much troubles to the enemy.
- Boar a slowdown skill, and hawk will become invisible with level of spell.
- If you have good micro control, you can use boar to run in front of the enemy, and do not let him pass.
- New summoned units doesn't kill previous ones. So you can have two boars and hawks at one time.
— This aura gives attack speed for every ally near Beastmaster. It is very useful in late game. We learn it on the 10th level, if we use standard skill order, so you won’t push the line too much and last hit as much creeps.
- Sometimes it can be used on low levels, if we play push strategy and stay on the triple line.
- It works well with .
— Probably the best spell of Beastmaster. It is on spot stun for 4 seconds that gives damage to the enemies near target, and pushes them aside. Huge radius and low cool down with does this spell the best on spot stun in game, the only disadvantage of it is low damage.
- It through magical immunity, stuns without damage.
- Our ultimate can only be blocked by .
- It stuns only the target you chose, those who were near get the damage and slow down.
Early game for Beastmaster Rexxar (up to 15 minute)
First items depend on the line that we choose to go.
It’s better to go to mid, because we can gank very well on level 6, and using beasts to control runes. If we play on hard line, then we should farm creeps carefully, and try not to go far from the tower. If we stand against triple line, then probably our tower will be broken down very soon, and we should not give our life to enemies, because they will get money and experience, and still will break down the tower. You should place the hawk to see the enemies come from the river. We farm to get and . These artifacts will help us to move between the lines faster on level 6, gank and position yourself right to do . Don’t forget to harass your enemy with a boar if you play on mid. He will be distracted and will last hit less creeps.
Middle game for Beastmaster Rexxar (from 15 till 35 minute)
The next items will depend on opponent’s pick and our team pick. If enemies have invisible heroes than it’s good to buy and upgrade it to level 3. It will give use some health points, mana, and the most important is 2 minions, who have nice damage, drink mana and let us see every invisible hero.
If you are doing well, then you should get , it increases our a lot, by increasing the length of effect in one and a half times and lowering the cool down to 45 seconds. If we have then we should use in any good occasion, it will always be ready for a team fight.
For huge battles we need , so we can initiate battles the right way. Will you use or not depend on occasion. If we get focused a lot, you shouldn’t use it because you will die very fast. But if was placed great, then we can easily kill the target in 4 seconds with low armor. You should examine the location before you gank with your hawk, to understand how enemies are placed.
Late game for Beastmaster Rexxar (from 35 minute)
If we did everything right, then we have all the items we need. But if game goes into deep late game, you still have the problem what to get next. You can sell and get yourself , if we jump into the fight often, or maybe get yourself . Our Carry will thank us a lot for that items. The next item to change might be . And if enemy team has strong procast we should get .
If enemies have strong carry with huge physical damage, and we have not enough control, then we get , or much more versatile . If our team has not enough damage, then we get that will work great with our passive ability and . You should not jump into the team fight as a first hero on this stage, you better wait for dangerous enemies and the moment when they will use their and ultimates. Then you can jump into fight with and stun the most dangerous hero with , using guys from on him too. Boar should attack carry, to slow him down a little. And you should not forget to check the Roshan with your hawk, on any occasion when you think your enemy might be farming him.
Full inventory view
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