From Dota 2


Overviewicon str.png
17 + 1.85
Overviewicon agi.png
20 + 3.3
Overviewicon int.png
17 + 1.65
LEVEL 1 15 25
MANA 254
DAMAGE DAMAGE38—4984—95117—128
ARMOR ARMOR 1.86 8.46 13.17
Attacks/seconds 0.71 0.98 1.17
Movement Speed:Movement Speed: 300
Sight radius: 1800/800
Attack Range: 630

Mirana, the Princess of the Moon, is a ranged agility hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Mirana arrow.pngSacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when it's fired from a farther distance. Mirana can bring down the stars with Mirana starfall.pngStarstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Mirana leap.pngLeap forward over a distance, to escape or chase, and enhance her allies with a roar, increasing their attack and movement speed.

Invoking the power of her moon goddess, Mirana uses her ultimate, Mirana invis.pngMoonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive abilities, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not very heavily reliant on luxury items but she can benefit from almost any item that gives her presence in the battlefield.



Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.




Calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana in a radius will be struck a second time for 75% of the damage.

Upgradable by Aghanim's Scepter.

  • Starstorm is not blocked by Linken's Sphere.
  • Starstorm cannot hit invisible units.
  • Starstorm will choose a new target for the second star if the first died before impact.
Aghanim's ScepterAghanim's Scepter: Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doesn't see Mirana.
No Target
Mana cost: 100/120/140/160
Cooldown: 12.0
Damage: 75/150/225/300
  • Cast time: 0.5
  • Duration: 10.0
  • Damage type: Magical
  • Pierces spell immunity: No

  • Radius: 650
  • starfall_secondary_radius: 425
  • Scepter interval: 10.0
The Goddess breaks the strata to empower her Princess in the time of need.

Sacred Arrow

Sacred Arrow

Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5.0 seconds, with bonus damage up to 140 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.

  • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds, and the bonus damage added increases by 14.
  • Sacred Arrow can hit invisible units.
Point Target
Mana cost: 100
Cooldown: 17.0
Damage: 50/140/230/320
  • Cast range: 3000
  • Cast time: 0.5
  • Duration: 3.11
  • Damage type: Magical
  • Pierces spell immunity: No

  • arrow_speed: 857.0
  • arrow_width: 115
  • Range: 3000
  • arrow_max_stunrange: 1500
  • Minimum stun: 0.01
  • Maximum stun: 5.0
  • Maximum bonus damage: 140
  • arrow_vision: 500
Lunar energies make the Princess of the Moon's arrows more deadly than most.



Mirana leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Speed bonus lasts 10 seconds.

No Target
Mana cost: 40/35/30/20
Cooldown: 30.0/26.0/22.0/18.0
  • Cast range: 0
  • Cast time: 0.0
  • Duration: 10.0

  • Distance: 600/700/800/900
  • leap_speed: 1600.0
  • leap_acceleration: 7000.0
  • leap_radius: 775
  •  %movement bonus: 4/8/12/16
  • Attack speed bonus: 8/16/24/32
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle.

Moonlight Shadow

Moonlight Shadow

Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.

  • Units affected will not auto attack enemies.
  • Spell Immune allies will be affected.
No Target
Mana cost: 75
Cooldown: 140.0/120.0/100.0
  • Cast range: 0
  • Cast time: 0.5

  • Fade delay: 2.5/2.0/1.5
  • Duration: 15.0
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.


+8 Agility
+150 Health
+5% Spell Amplification
+30 Attack Speed
+50 Damage
-4s Sacred Arrow cooldown
+100 Leap Attack Speed
+2 Multishot Sacred Arrows


Mirana is first of all ganker with a great late potential. To play this hero well you will have to train and be a little lucky, but the result worth it. We can stun enemy for 5 seconds and create unexpected ambushes in and ganks under night’s cover.

Ability setup

Mirana starfall.pngStarstorm — Great Spell for push and farm. And it can be used to harass enemies on early game stage, nuke enemies in mid game and farm in a blink of an eye in late.

  • In 175 radius, random creep or hero may get additional 75% of damage.
  • Invisible enemies do not receive damage.

Mirana arrow.pngSacred Arrow — Powerful spell that can stun enemy for 5 seconds and give 300 damage. All the advantages are balanced with very hard use of the spell, because arrow flies slowly and time of stun depends on distance the arrow travelled. That’s why this spell should be used together with allies that can lock enemy in one position (ClockwerkClockwerk, PudgePudge, BatriderBatrider).

  • We should try to use the arrow the way so enemy won’t notice it at once, and won’t be able to react. Attack from woods or from high ground would be great.
  • Arrow works great for narrow paths or in crowd of enemy’s heroes, then we will hit someone for sure.
  • Invisible enemies will consume the damage but not stun.

Mirana leap.pngLeap — This spell is used for escape (in early and mid game) and to initiate fights in late. Leap will increase our survivability, that balances our low HP, but this spell also has long cool down.

  • If you have no other choice, you may leap into trees and teleport on base from there.
  • You can avoid flying projectiles with Leap.
  • AoE bonus would be given at the casting point not at landing.

Mirana invis.pngMoonlight Shadow — One of the best spells to initiate fights or to run away. Global mass invisibility lets us create one of the best ambushes we can imagine, and in early game we can save our team mates just with one click. But as any invisibility, Moonlight Shadow can be canceled with Gem of True SightGem of True Sight, Dust of AppearanceDust of Appearance, Sentry WardSentry Ward.

  • It works on team mates who are immune to magic.
  • Getting under the action of silence, when Mirana and her allies is under the invisibility from this spell, isn't exposes them. However, if in the moment, when he was silenced, hero is still visible, he will isn't getting invisibility until silence is over.

Early game

Early game for Mirana (up to 15 minute)

First items to buy are: 2х Slippers of AgilitySlippers of Agility, 2x Iron BranchIron Branch, Healing SalveHealing Salve, TangoTango.

Mirana can play on any lane, but it’s better to choose mid because we need to level fast, so we can gank lanes, and we can use Leap to control the runes.

Our hero has only one problem in early game – low damage that we will increase with items.

We should play on lane, last hit creeps, and try to farm for BottleBottle so we can restore HP and mana and save runes till the moment we need them.

Slippers of AgilitySlippers of Agility could be upgraded to Poor Man's ShieldPoor Man's Shield if we get harassed a lot, or upgrade them to Wraith BandWraith Band, so we will get a little more attributes.

Boots should be chosen so they would improve our disadvantages and positive sides. Phase BootsPhase Boots would be great for that, they will give us 24 damage and will increase move speed by 16%. With these items we can gank very well, because we will have great mobility and nice damage.

Mirana is not the best hero in 1v1 fights, because we should be far from enemy to make our Arrow really efficient, and we will have to waste time when we will approach him. So you should not try to gank a hero in mid by yourself, it won’t work. On top and Bottom lane we should try to hit our arrow, and our team mates will do all the other stuff. 3-5 seconds is more than enough.

We should ask our support Observer WardObserver Ward on one of the runes, and keep an eye for it on minutes 2-4-6 etc. We should not be afraid to use leap so rune would be ours.

Middle game

Middle game for Mirana (from 15 till 35 minute)

In midgame Mirana is very powerful hero, because we now have moments to use Mirana invis.pngMoonlight Shadow, and our offensive spells now maxed to last level, and we get more items to have damage.

First of all we should better buy Black King BarBlack King Bar, because we still don’t have too much HP, and some mage can kill us from procast, and that is not a right way to die.

To increase damage it’s better to get Diffusal BladeDiffusal Blade, because burning mana is great orb effect that will be actual, because our attack speed only increases. You should decide if you want to upgrade them to level 2, but it’s better to use all the Purge charges before.

You will need Sange and YashaSange and Yasha to get Manta StyleManta Style further. YashaYasha is a great item itself, because it increases move speed by10%.

We should still gank lanes, but we should also be present in team fights. We should use Moonlight shadow in fights to confuse our enemy, and help our team.

Late game

Late game for Mirana (from 35 minute)

Now we should get Manta StyleManta Style to cancel some debuffs like Orchid MalevolenceOrchid Malevolence. Illusions would be great help because we already have a lot of damage.

Monkey King BarMonkey King Bar will also increase our attack abilities, especially if enemy has evasion heroes or somebody with ButterflyButterfly.

We can also get ButterflyButterfly in last slot, because of huge attack speed increase, and the ability to evade hits. We only have to buy Diffusal BladeDiffusal Blade recipe if we haven’t done it yet.

We become Semi-carry on this stage, because we do a lot of damage if we got all the right items, and fast attack speed (because our main attribute is agility).

We try to initiate fights with Arrow. It should not always be maximum range of flight, even 2-3 seconds stun is great to start fight and win it. You should not jump inside the fight with Leap, because we still have not a lot of HP and we can die fast. We should attack from safe range and use Leap to chase running enemies.

Full inventory view


Mirana Mirana
Starstorm Starstorm    Sacred Arrow Sacred Arrow    Leap Leap    Moonlight Shadow Moonlight Shadow


blog comments powered by Disqus