Purist Thunderwrath, the Omniknight, is a melee strength hero who is renowned for his ability to protect his allies, preventing the enemy from easily killing them. A holy and courageous hero, Purist Thunderwrath is an adept support whose powerful spells give his team strong early-game survivability. He possesses a strong healing ability in , which can instantly heal the targeted ally and, if there are nearby enemy units, deal pure damage in the same amount, allowing it to be used as a nuke. He is also capable of providing spell immunity to allies in the form of , a basic ability that prevents himself or allies from being affected by most enemy spells. His passive ability, , can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And finally, his ultimate, , can provide complete immunity against physical damage to all nearby allies, completely nullifying the damage output of most carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and a very difficult hero to kill.
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world's creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
- Cast range: 575
- Cast time: 0.2
- Damage type: Pure
- Pierces spell immunity: No
- Heal/damage: 90/160/230/300
- Radius: 260
- Cast range: 500
- Cast time: 0.35
- Pierces spell immunity: No
- Duration: 4/5/6/7
- Cast range: 350
- Pierces spell immunity: No
- %movement slow: -10/-18/-26/-34
- Attack slow: -10/-18/-26/-34
- Radius: 350
- Cast time: 0.5
- Pierces spell immunity: Yes
- Duration: 6.0/7.0/8.0
- Radius: 600
- Scepter duration: 8.0/9.0/10.0
Omniknight is one of the heroes who can easily adjust to the situation. He can be ganger, support or tank. Omniknight is a very useful team hero, and the main difficulty when you play him, is to be on the right place in the right time.
- Repel can be cancelled by Purge from .
- Repel cancels most of the effects from the target.
- Repel no removes positive buffs from allies.
- Repel doesn’t save from specific spells like .
- Slow down effect stacks with the others.
- Slow down effect dispells in 2 sec after leaving ability's range.
- Guardian Angel effect works with (as a difference from ).
- If you use repel after this spell then buff from ultimate will go down, but if you use ultimate after repel, both buffs will be active.
- It can be upgraded with , then it will effect on the whole man and buildings.
- With Guardian Angel duration increased to 8/9/10
Early game for Omniknight (up to 15 minute)
Important question is: What to get for the Omniknight? The best choice for Omniknight is easy lane. That’s why our first items should be: 3x , 2x , , . If we go to lane with carry-hero, then we should leave all the farm for him, and we should try to harass enemies, and do not let them hit creeps.
If on other lines our team suffers, and get killed constantly, then after level 6 we can go to help them. If everything goes great we get , in case we have to fly to fight, and upgrade our to , because on low levels we have low mana.
Middle game for Paladin (from 15 till 35 minute)
On this game stage team fights are very important, that’s where Omniknight can show all his potential. First item for us should be . should be in every team, and we as a support should get it. gives a great heal in fights, used with purification can restore more than half of health for the whole team.
Do not forget that fights are not as important as push, so our goal is push the lane, if our team mates do not farm it, and destroy tier1 and tier2 towers.
Late game for Omniknight (from 35 minute)
On final stage of the game we should play carefully, be near our team, and control the map. WE should not be aggressive, it’s very dangerous for Omniknight.
Final items will be and . With them Omniknight will have high health and mana regeneration and also disable that will be useful for the team. And before you end the game, it’s great to go and kill Roshan.
Full inventory view
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